Alex

       Shpiner|

Level Designer  & Technical Designer

Lux AI & AI Locomotion

WHAT IS LÜX?

LÜX is a project initially built for the Unreal Engine 4.

To achieve her goals, our intrepid heroin - Eve - needs to avoid a plethora of nasty baddies.

 

WHAT I DID

I did all the A.I. engineering and setup, as well as the animation implantation & setup on the UE4 Engine, including:

  • Outlining and designing the each unique A.I. behavior.
  • Outlining and designing the locomotion mechanic.
  • Character State Machine engineering
  • Working intimately with the animator to figure out what animations we needed
  • Animation tweaking and bug solving in engine

 

Below you will see some of our results...

A.I. #01 (a.k.a "Noob walker")

This A.I. was super simple, he follows the player,

However when he losses sight of Eve he will "look around" for her, i.e. he will choose a random spot on Eve's recent pathway and go sniffing around there.

A.I. #02 (a.k.a "Jumper")

This little guy is fast; he works very similarly to "Noob Walker", but there were some tweaking with the properties and distances that needed to be addressed.

A.I. #03 (a.k.a "Eye Balls")

This creepy guy was by far the most fun to build:

He patrols like the rest of his ilk, however, he only sneaks closer to Eve when you're not looking... His eye always following.