Alex

       Shpiner|

Level Designer  & Technical Designer

Lux Reverse Time & Gravity Projectile

WHAT IS LÜX?

LÜX is a project initially built for the Unreal Engine 4.

One of Eve's core mechanics used to be her ability to shoot sticky projectiles that could then trigger special environment-altering powers.

 

WHAT I DID

  • Design the projectile system
  • Implement the projectile system
  • Design & implement projectile powers.
  • Design & implement Eve's object manipulation powers
  • Working intimately with the animator to figure out the animations needed

 

Below you will see some of my results...

Gravity Projectile - Push/Pull

Here you can see:

  • How Eve's targeting system works.
  • The push mechanic of one of Eve's projectile.
  • The pull mechanic of one of Eve's projectile.
  • Eve using her asset-manipulating system to move some boxes around.

Reverse Time - Effected actors

Since most of Eve's abilities are physics based, the game quickly became unforgiving in terms of users making mistakes,

We needed a system to let the user "try again" thus lowering frustration levels :)

 

Here you can see the 'Reverse Time' System that I designed and implemented -

By pressing a button, the user can reverse the physics effects on all the actors manipulated by the last projectile.